This is why the sequel, announced in January, was so intriguing. Outside of that rabid fanbase, Splatoon had come and gone rapidly, even if there were fantastic ideas held within.
Arriving on the Switch, Nintendo’s massively successful hybrid console, Splatoon 2 feels like the celebration the world of Inkopolis deserved back in 2015. After a full weekend of the community being online, the persevere problems have been made apparent, but barring some questionable connectivity, Splatoon 2 is an undeniable improvement on the first game’s achievements.
What will bring most players to the vibrant, youthful world are the 4-on-4 multiplayer matches. Two teams of energeticsquid children fight back and forth to cover the map in their team’s colored paint, use a roster of weapons, and gear tuned to a number of different strategies. The strength of customization has been vastly improved, with multiple new storekeepers to offer modifiers to everything from movement speed to ink capacity as well as constructing “special” attacks.
While this turf war is the key pillar of Splatoon ‘ s online play, the rest of the experience is construct smartly around it. You enter a colorful vestibule each time you load the game up, where everything you do is given context in the universe. Buying gear equates to visiting a local store, updates on multiplayer map rotations are projected as televised entertainment, and the single-player focused content is tucked away in a corner, but just as accessible and expansive.
If there was an area where the first Splatoon desperately needed reinvention, the single-player campaign felt largely like a proof-of-concept for the game’s quirky lore and mechanics, while serving as a tutorial for some of the economically more advanced mobility techniques. Most levels served as practise for swapping between a slow-moving shooter to a versatile squid, hidden in freshly splattered ink. Bosses set players to the test, but the brevity of the campaign made apparent the game’s main draw in online multiplayer.
Thankfully, Splatoon 2′ s tale mode is longer, but mostly inconsequential and falls into the same trap of levels that serve as a single lesson rather than building on a foundation. Your first time through, you’ll be restricted in your weapon selection, a unusual limitation that flies in the face of the online experimentation to the purposes of practice and familiarizing the player with all of their options.
While the four-to-five hour offline experience might be slightly underwhelming, Splatoon 2 provides plenty of reason to keep coming back. You can run through each level separately for day trials, to use different weapons, and find the multitude of concealed secrets. Online play is the priority here, and it succeeds at being obliging, arousing competition with a few caveats.
Salmon Run, a wave-based horde mode, runs astonishingly well in a game so focused on moving player’s attention away from the foe. You’re still working with teammates to control an area of the map, but without a concrete objective to do so. This mode tasks the team with taking down high-level boss adversaries and collecting their eggs to pay off contracts and earn bonuses. It’s a fun spin on Splatoon ‘ s tight gameplay, but is limited to only certain times of day.
The treatment of Salmon Run is only one of the game’s baffle decisions for connectivity, including the frustrations of determining friends to play with through lengthy code exchanges and voice chat being tethered to cell phone. Nintendo won’tcome out and just tell you and your friends to play over Skype or Discord if you wanted to communicate clearlybut they might as well have.
General distaste for some of the game’s networking features has surrounded Splatoon 2 since launch, but none of these choices ruin the experience. Bizarre, dated design choices hold back online play, but with free updates and new content coming in the next few months, it will be interesting to see how this already great game can improve.
Splatoon 2 is available now on the Nintendo Switch.
Disclosure : This game was reviewed employing a code provided by the publisher .